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Les questions que vous voudriez poser au dev chat jeudi 13
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Telf
Eurynome


Inscrit le: 15 Juin 2006
Messages: 217
Localisation: Montpellier

MessagePosté le: Jeu 13 Juil, 2006 11:33    Sujet du message: Répondre en citant
Est ce qu'on pourrait avoir le niveau des joueurs dans une partie multi avant qu'on rentre dedans ? Pour l'instant, on n'a que le nom !
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Alphen
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Inscrit le: 04 Juil 2006
Messages: 15
Localisation: Suisse

MessagePosté le: Jeu 13 Juil, 2006 13:20    Sujet du message: Répondre en citant
possibilité de faire un truc genre une fenêtre de chat permanante ou tous ceux qui joue peuvent se parlé en directe sans forcément être sur une partie online, seulement en activant l'option "chat" qui permet d'être relié à plusieur canaux [Guilde, générale, ami, Cyber Sex, pvp] enfin un truc genre un IRC implanter dans l'interface du jeux, ça permettrai de se sentir moins seul même si on joue tout seul sur son ordi hihi

Bonne chance pour la traduction hihi


Alphen [guerrier-mage] lvl 42
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Telf
Eurynome


Inscrit le: 15 Juin 2006
Messages: 217
Localisation: Montpellier

MessagePosté le: Jeu 13 Juil, 2006 13:53    Sujet du message: Répondre en citant
Est ce qu'il serait possible d'avoir en chiffre nos points de vie et de mana dans les barres en haut à gauche ?

Est ce qu'il est prévu d'avoir une fenêtre de log des combats ?

Est ce qu'on pourrait avoir un compteur sur les cooldown des sorts, que ce soit en temps réel, et même leur cooldown de base dans le descriptif du sort ?
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IknowKungFu
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Inscrit le: 13 Juil 2006
Messages: 22

MessagePosté le: Jeu 13 Juil, 2006 13:57    Sujet du message: Répondre en citant
Y'aura t'il un moyen de créer des serveurs dédiés pour les joueurs ? Good game
(Will users be able to run dedicated servers ? )
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GreenSnot
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Inscrit le: 05 Juil 2006
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MessagePosté le: Jeu 13 Juil, 2006 22:21    Sujet du message: Répondre en citant
-A quand une camera qui ne ce place pas au dessus du joueur quand on dé-zoom mais qui permet d'avoir une vrais vision de l'horizon ?
(I have a dream that one day this nation will rise up and live out the true meaning of its creed)

-A quand une camera qui tourne au tour du joueur ?
(My taylor is rich)

J'en ai marre de rien voir Crying or Very sad

Ha et aussi :

- A quand la possibilité d'enchaîner une attaque (Corp a Corp ou a distance) sans relâcher la souris ?
(Kate is in the kitchen. Where is Kate ?)

Bin oui quand la 1ère cible est morte que ça sélectionne celle qui est sous notre curseur !! Car la un clic mal visé et on avance ...

J'en ai marre de courir sur le mob quand je suis a l'arc Crying or Very sad

[Edit] Tien je vien de voir qu'on est le jeudi 13 ... Moi a la boure ? Nooon jamais !!
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Paquito
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Inscrit le: 02 Juil 2006
Messages: 25
Localisation: Mars

MessagePosté le: Ven 14 Juil, 2006 4:21    Sujet du message: Répondre en citant
GreenSnot a écrit:


- A quand la possibilité d'enchaîner une attaque (Corp a Corp ou a distance) sans relâcher la souris ?
(Kate is in the kitchen. Where is Kate ?)

Bin oui quand la 1ère cible est morte que ça sélectionne celle qui est sous notre curseur !! Car la un clic mal visé et on avance ...

J'en ai marre de courir sur le mob quand je suis a l'arc Crying or Very sad



Pour ca la touche maj configuree par defaut est ton amie ca permet de tirer en etant statique et de pas forcement viser pile mais vers un ennemi ou un grp Good game
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GreenSnot
Sanglier féroce


Inscrit le: 05 Juil 2006
Messages: 20

MessagePosté le: Ven 14 Juil, 2006 11:25    Sujet du message: Répondre en citant
Principalement le truc qui m'embête c'est le faite d'arrêter de taper alors qu'on nous tape toujours ... j'aurais bien vu quelque chose d'un peux plus souple et plus intuitif sans que cela simplifie encore plus le jeu.

Mais bon j'attends la news qui donnera le compte rendu des questions posée / répondu maintenant MrGreen ! C'est bien vous ?

(Bon aller quelques heurs fériés pour Gorkk mais pas plus ... Wink)
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Gorkk
Titan
Titan


Inscrit le: 13 Avr 2006
Messages: 3298
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MessagePosté le: Ven 14 Juil, 2006 14:52    Sujet du message: Répondre en citant
Voici le compte rendu (tout en anglais, pas le courage là). Malheureusement j'ai manqué 20mn vers la fin à cause d'un problème de connexion, mais bon. Dans l'ensemble rien de terrible au niveau des questions/réponses (il faut dire que deux semaines après la sortie du jeu, c'est rarement le moment où y a le plus à dire pour un dev chat Wink).

Citation:
[00:56] <Le message du jour : « This is where the chat takes place. Watch here for your questions and the answers. »>
[01:00] [Xfire] matteox: Ok Xfire Users....welcome to the Titan Quest Chat with Iron Lore Entertainment!
[01:00] [Xfire] matteox: We will get started here in a sec
[01:01] [Xfire] matteox: We are very lucky to have the lead guys who made the game here with us today
[01:01] [Xfire] matteox: We will get started now with intros and go right into the questions

[01:01] [IL] ~V~: Howdy - I'm Mike Verrette and I'm the producer here at Iron Lore
[01:01] [IL] Scott Morton: Hello, I'm Scott Morton, Composer/Sound Designer
[01:01] [IL] Tom Potter: Hey I'm Tom Potter lead content designer
[01:01] briansullivan: Hello everyone! I am Brian Sullivan, the Lead Designer of Titan Quest
ryone! I am Brian Sullivan, the Lead Designer of Titan Quest
Hello everyone! I am Brian Sullivan, the Lead Designer of Titan Quest

[01:01] [IL] HulaShad: Heya, I'm Michael Sheidow. I'm the Art Director.
[01:02] [IL] Medierra: Hi, I'm Arthur Bruno - Lead Gameplay Designer
[01:02] briansullivan: Gogogogoggogogogogo!

[01:03] [Xfire] matteox: question time!
[01:04] [IL] ~V~: Q: What are the first sales result for Titan Quest accross the world?

While we are still waiting for the first round of numbers to come in we have seen some of the charts from around the world. GameSpot had us listed at #3 in sales last week and I believe we hit #1 in Germany adn Spain.

[01:07] [IL] Scott Morton: Q: What are your three favorite RPGs of all time? Any love for Planescape or Fallout? Wink

[01:07] [IL] Scott Morton: Oblivion.

[01:08] [IL] ~V~: Q: As the modding community is getting active, this question will interest them. Will it be possible to add custom models, sounds and music to the game through the editor later on?

It is actually possible to add custom sounds and music to the game right now using the art manager and the editor. We hope to follow up with support to create and export new models into the game.

[01:08] [IL] Medierra: [Xfire] blu: Kharan: Q: In the Demo I had to port back to the City every 2 minutes or so to sell stuff, will it be the same in the full game?

Your inventory will expand greatly as you progress and gain more inventory bags, however, if you continue picking up items at the same rate - you're gonna be going to town a lot. The key is being selective about what you pick up. It isn't necessary to pick up everything you see as most items have relatively low value, while double magical, rare, an
[01:08] [IL] HulaShad: Alienware m('.')m: Michael, What age did you start developing your artist skills and what made you decide that you wanted to spend the rest of your life in art?

...Well I have always been interested in art. It probably wasn't until high school that I truely considered going to college for it. I was raised to believe that you should do what you love.
[01:08] [IL] Tom Potter: [Xfire] blu: TAW_Gamefreak [WW]: Q: What are your three favorite RPGs of all time? Any love for Planescape or Fallout? Wink I love Fallout - I haven't played it in ages but it's a classic. Then Lunar for Sega CD.
[01:09] briansullivan: Teh_Mac: Q: Since Brian S. had been working for Ensemble Studios, and helped make Age of Empires (one of my favorite games), will Iron Lore make an RTS based in the ancient world with civilizations similar to Age of Empires? You have refreshed the RPG genre, and the RTS needs refreshment just as bad.
A: I agree, the RTS genre does need a refresh, but for now we are going to be focused on RPGs. We had a blast making Titan Quest and are looking forward to moving RPGs to the next level.

[01:12] [IL] Tom Potter: [Xfire] blu: Gorkk: Q: Do you plan to release some free mods in the future, in the way BioWare did for Neverwinter Nights (and maybe add new content through patches like they did)? Because we releasd the editor with the game, there is already a thriving community of mod-makers playing around with the editor. I've seen some of the work so far and it's impressive. I'm sure if you do a search online you can find forums where people are already working together to make great mods

[01:13] [IL] ~V~: ηﺃģђ†§: Is the team at Ironlore maybe thinking of doing another version for home consoles or will the game stay PC-only? Did Oblivion have any influence on the game?

We are constantly investingating possibilities for future products although we are not ready to talk abou tany details yet. We had developed most of the game before Oblivion was released so it really did not have much influence on the game. A bunch of us have been playing it around the office though

[01:13] [IL] Medierra: TAW_Gamefreak [WW]: Q: Are any of you all in online clans? If so, which ones? hihi

Hehe, well I haven't been in an online clan since the original the Age of Empires and Ultima Online but a few really old people may remember me as IX_Medierra...

[01:14] briansullivan: Wolf the Widowmaker: Q: Is this game a tribute to Diablo or a new Diablo?
A: This game is certainly inspired by Diablo - one of our favorite games! We did work hard to bring action RPGs to the next level, though, with our combination class system, full 3D graphics, incredible editor, and a lot of other areas.

[01:14] [IL] HulaShad: imalittleteapot: Do you think this the best game you guys created

It's pretty damn good looking. Wink

[01:14] [IL] ~V~: {SE}Church: Q.how long did it make to make the single player mode?

Titan Quest was in full production for about two and a half years. We started building the team in March of 2004 after we partnered with THQ.

[01:15] [IL] Tom Potter: Xfire] blu: |ÃoW| Kurzon Samulatis: How much time did you put into creating the environment/level/areas? We were in full production mode for about 2.5 years. A lot of that time was spent making level prototypes and eventually working on the actual gameplay levels. Many of the levels that were created at the start of the project were totally reworked later in the project after testing.

[01:15] [IL] HulaShad: merGe: Q : Do you guys like pizza?

mmmm...donuts
[01:17] briansullivan: Ceissa Desiste: Q: Will IL/THQ be looking at the player made mods? & Will the ever consider using players to create official mods like some of the other companies out there?
We will definitely be looking at player created mods. After playing our levels non-stop for the last year, we are dying to play something new! We would certainly look at any great modders when we are next looking for a content designer, and if anyone creates the next Counter Strike, we would certainly try to make it o

[01:18] [IL] Scott Morton: Q: What part of making a game do you enjoy the most?

I really enjoy working with a team of really talented people and watching something really big come together into one creative vision. It's really rewarding and there's nothing more fun than being able to give something you've created to gamers and allow them to enjoy it too.


[01:18] [IL] HulaShad: Kharan: Q: Are you satisfied with the game as it is now?

I'm really happy how the visuals turnned out. We really tired to set a pretty high standard with the graphics with this type of game. Iron Lore has an amazing art team. We created thousands of unique pieces of art.
[01:19] briansullivan: Crazy Pyromaniac: On the Titan Quest forums, the developers have stated in the "Dead Horse Issues" that you couldn't have a better character storing support with the resources you had; does it mean that we can hope Secure Storage in the future?
A: We will definitely try to get secure character storage in any future game we do.

[01:20] [IL] HulaShad: Wolf the Widowmaker: Q: Is there any job in your company that doesn't need multiple years of job experience?

If you are a great artist with modeling and texturing ability, I'd take a look.
[01:20] [IL] Tom Potter:
[Xfire] blu: |ÃoW| Kurzon Samulatis: QUESTION. How much moddeling skill do you need to create environments/levels/areas like the ones in TQ? We took great pains in making the editor very accessible to virtually all types of gamers/modders. The editor is essentially a sculpting tool combined with a paintbrush progam. You Don't need to know any traditional 3D skills (like Max or Maya) to make a level with our editor. We use a height map system so you just raise and lower the terrain, place
[01:21] [IL] ~V~: Q: How did you guys get into game developing and the team you are in now? Were there any hitches along the way

The Iron Lore team was built over the last three years. One of the hardest things about building TQ was building the team at the same time. I think we've got a great team here now and I am really looking forward to working with this guys on future games.
[01:21] briansullivan: |cecub3 {{PwH}}: will there be a TQ2 or an expansion of sorts if this games sells sell?
A: At this point we cannot comment on any future products, although if Titan Quest sells well, I am sure you will see something at some point.

[01:22] [IL] HulaShad: NachoCheese: what was the hardest part of developing TQ?

-Trying to develop and create art while the game engine was being created. It's like trying to put a bicycle together and ride it at the same time.


[01:23] [IL] ~V~: Q: Was your first idea for the game the same as it ended up being?

I think its common for some things to change in a normal development cycle. There are always features that will need to be cut or altered for any number of reasons. I would say that with TQ our end product was pretty close to what we set out to do. I think there were a few things we had to give up along the way, but we still ended up with a great game.
[01:23] <motofly(NachoCheese) a quitté la salle.>
[01:24] [IL] HulaShad: DME_Baron VC: Will any of the original art for around for auction or purchase?

-I would love to auction some of the art. I could use some extra cash. Unfortunately for me, THQ owns all of the art assets.
[01:24] briansullivan: dollyxxx: Q: If Titan Quest is supposed to be similiar to Diablo2, then why doesnt't Titan Quest have some common items from Diablo2. (For example: Gems)
A: Titan Quest is not suppose to be similar to Diablo 2. We used the core action RPG gameplay that was basically defined by Diablo, and tried to create a fun and new game on top of that, while innovating somewhat with the gameplay in areas such as combination classes and skill families.

[01:24] [IL] Scott Morton: Question: How is the music chosen for the game?

We did some initial research into each ancient culture and wrapped in elements of their instruments and overall sound when we wrote the score. So it's kind of a combination of authentic musical influences mixed with standard RPG orchestral tendencies. Then we used this music in different capacities like boss battles, ambient music, and themes for different towns and areas you explore.
[01:25] [IL] Tom Potter: [Xfire] blu: HHg|1GA|Ef.Velevskiy: Q. Why are there no pance? Because we prefer shorts
[01:25] [IL] Medierra: Ceissa Desiste: Q: What inspired you all to develop games as a career?

I played games fanatically growing up but never considered the possibility of game design as a career. Rather, I was playing Age of Empires competitively and after achieving a high rank in the ladders was noticed by Ensemble Studios. After doing work for them on a strategy guide I used the connection I made to get my foot in the door and eventually got a position as a designer.
[01:25] [IL] ~V~: Q: What's your opinion on the shuttle launching despite there being obvious safety hazards?

Long Live NASA
[01:25] [IL] HulaShad: #ѕтÑiкз²`Shrapnel: Q: Did you do any background searching on Ancient History? How much?

We have a few book cases FULL of reference material.
[01:26] [IL] ~V~: And we watched Clash of the Titans hihi
[01:27] [IL] HulaShad: merGe: Q : If i win one of 5 games , I swear ill pay lots of donuts to HulaShad.
-Nice. Krispy Kreme plz.
[01:27] <woostachris (Péon (Muet)) est entré dans la salle.>
[01:27] [IL] ~V~: Q: What programs did you use to create the game?

The main tool set we used was the Editor and Art manager which shipped with the game. On the audio side we did most of the work on a ProTools workstation. The artists worked in 3D studio max and photoshop.
[01:28] [IL] Tom Potter: the editor and art manager are proprietary
[01:28] [IL] HulaShad: Thundercleese: Q: Is any of the developing or art team married or have a "better-half"?
-A few of us have married some very understanding women. hihi
[01:28] [IL] Scott Morton: Q: Will the original soundtracks be released?

It could be a possibility in the future. =)

[01:29] [IL] ~V~: Q: When is patch 2 coming out and will it have new features ?

We are currently working on the second patch. Some things we are looking into are the crash issues some folks are having problems with. We are also starting to look into some balance tweaks. We'll post more info as we get closer to releasing the patch.
[01:29] briansullivan: gamefreek0001: In my personal view, and as i've heard from other people, it appears that gamers overall are now "hungry" for more creative and invention games, my question is Brian, in the future what if any plans do you have to develop more entertaining games, or what does ironlore plan to do to keep up with other games such as the next big titles, Spore, Too Human,and Conan?
A: We think there is always a great place for creative and innovative games. Our philosophy for Titan Quest was t
[01:30] [IL] Tom Potter: [Xfire] blu: Lucifer!!: Q: Who were you supporting in the World Cup? Germany
[01:30] [IL] ~V~: ALEX: q: i happen to own 3 computers at home that are able to lan games, AM i allowed to use the same cd key for everyone?

You should be able to play on multiple machines on LAN with the same CD key. This will not work over multiplayer however.
[01:30] [IL] HulaShad: Wolf the Widowmaker: Q: Did you end all of your working days by playing the beta-version of the game, like Westwood Studios?
-Hell Ya. God we played the game almost every day. It was great to be playing a game that is so fun. I'm not just saying that because I worked on the game. I've worked on a lot of games that were not fun. I'm pretty proud of how TQ turnned out.
[01:30] briansullivan: imalittleteapot: Why didn't you put the game of the when the Romans Ruled
A: We have to save something for future products!

[01:31] [IL] Scott Morton: Q: What type of characters do the Devs like playing in the game?

Warfare and Earth. Melee-focus.
[01:32] briansullivan: Lucifer!!: Q: What are your favourite genres of games?
I like all the best games in RTS, RPG and shooters.

[01:32] [IL] ~V~: merGe: Q : It's called Titan Quest because you all are huge right?

Sure - we require all employees to be over 6 feet. JK
[01:33] [IL] Scott Morton: Q: In the worldof gaming there are very few female gamers...Do any of ur wives or other halfs play? If so what type of games?

I am slowly converting my wife to the "dark side." I got her to play WoW and she and I just beat Expert mode on Guitar Hero. She totally showed off in Best Buy the other day where they had a Guitar Hero set up. I'm proud of her. (She used to just roll her eyes at me but now she is beginning to . . . understand.)

[01:33] [IL] HulaShad: Thundercleese: Q: What movies contributed to Titan Quest's aura of mythological society and culture?

Clash of the Titans, Gladiator, Troy, Alexander...
[01:33] [IL] Tom Potter: [Xfire] blu: Gorkk: Q: Do you think creating a module generating randomly new maps like the Infinite Dungeon module for Nevewinter Nights? We did consider this, which seems great in theory. However, when you get down to it, you make an enormous sacrifice in aesthetic quality when things are autogenerated. We felt the additional level of detail in hand made maps was a giant win overall.

[01:34] [IL] Tom Potter: sven8877: Q:Is the editor going to be getting any enhancements or user-friendly improvements in the near future? We are supporting the editor in future patches, so there may be enhancements!
[01:34] briansullivan: Thundercleese: Q: What movies contributed to Titan Quest's aura of mythological society and culture?
Clash of Titans, Jason and the Argonauts and the Mummy were probably the big ones. The Gladiator and Braveheart also inspired us to do a historical epic.

[01:35] <netshark a quitté la salle.>
[01:36] [IL] HulaShad: |ÃoW| Kurzon Samulatis: QUESTION. My passion is designing and creating environments/levels/areas of games and i'm currently doing a 3DBuzz course on moddeling but what would you surgest i do to get a job in a company like yours doing the environments?

We are holding an art competition on CG Chat starting next week. We are looking for folks to model and texture a Pirate/NPC with a Siege weapon. Check it out. Many of the artists post and give feedback. We have hired some really...

[01:36] [IL] HulaShad: |ÃoW| Kurzon Samulatis: QUESTION. My passion is designing and creating environments/levels/areas of games and i'm currently doing a 3DBuzz course on moddeling but what would you surgest i do to get a job in a company like yours doing the environments?
...great people from those competitions.

[01:36] briansullivan: imalittleteapot: Were you inspired by the strategy game Age of Mythology
A: I was still at Ensemble Studios and helped kick-off AoM, but I had an idea to do a historical/mythologically based RPG way before AoM.

[01:37] [IL] Scott Morton: Q: To the music team: I really enjoyed the soundtrack for this game, especially once I made it out of Greece. What videogame soundtracks had you worked on before TQ?

Both ~V~ and I contributed to the soundtrack; this is my first major title that I've composed music and done sound design for. I'm glad you are enjoying the soundtrack! =)


[01:57] [IL] ~V~: netshark: What was the primary language used to code the game?
C++
[01:57] [IL] Medierra: I'm not worried about North Korean aggression because the current state of their missel technology precludes them from being a direct threat. I also feel that other stable powers in the region will help to keep them restrained.
[01:57] [IL] ~V~: Q : I dont have Titan Quest yet , can any of you guys tell me if theres a warrior class?
There are several different types of warrior classes in the game
[01:57] [Xfire] matteox: 2 MIN TO GO :-), WE PROBABLY ONLY HAVE TIME FOR A COUPLE MORE ANSWERS HERE...
[01:58] [IL] ~V~: PrimalShadow: Q: Alright time's almost up and it seems you guys are getting weary =D. Can you tell us a bit about your future plans (past the next patches for TQ)?
[01:58] briansullivan: |XX| Solanius: What engine does this game use?
A: We build the engine ourselves - most of it was built with only 5 programmers, and it has almost all the latest bells and whistles. We definitely have some of the best programmers anywhere!

[01:58] [IL] ~V~: While we arnt ready to release any details we are already moving into the next project...
[01:58] [IL] HulaShad: merGe: Q : Do you guys like Titan Quest.. if not why?
-Everyone here is very happy with TQ. We learned alot making it. Of course there are things that we might have done differently now. With each game you learn how to do things better each time. We really listen to our fans.
[01:58] [IL] Tom Potter: supcharles: do you guys work out? World's Strongest Man contest is just around the corner ya know
[01:59] [IL] Medierra: #ѕтÑiкз²`Shrapnel: Q: Would you consider yourselves experts in the Ancient History field?
[01:59] [IL] Medierra: I wouldn't claim to be an expert by I did actually earn a B.A. in Ancient History from the University of New Hampshire. Keep in mind though, our goal in creating TQ was to make a fun game not a simulation of the ancient world. We've taken a lot of liberties and we realize there are many inaccuracies in Titan Quest.
[01:59] [IL] HulaShad: Thanks for logging on guys. Take care.
[02:00] [IL] Medierra: gamefreek0001 what was your question?
[02:00] [IL] Scott Morton: Thanks everyone for chatting with us! Catch you later.
[02:00] [IL] ~V~: Cya
[02:00] [IL] Tom Potter: Thanks for chatting with us! I am really anxious to see some of the custom maps that you can make with the editor! Adios!
[02:00] [Xfire] matteox: Thank you SO much to the guys at Iron Lore! This was really great....We will post the transcripts within the next 24 hrs and you can get them from our TQ site.
[02:01] [IL] Medierra: ah... well unfortunately I'm not Brian Sullivan... however the best way to get into the industry these days is to find an editor for a game in the genre you're interested in and create a great mod or sample level.
[02:01] [IL] Medierra: Medierra FTW
[02:01] [IL] ~V~: Ceissa Desiste: Quirky Question: What character did Dwight Schultz of A-Team fame, do the voice-over for?
Dwight played 9 different characters in the game.
[02:01] [IL] Medierra: bye all
[02:01] [Xfire] matteox: Time for some Prizes in a second...
[02:02] [Xfire] matteox: Okay here is the deal...Go crazy in the UC room and you may win a prize
[02:02] [Xfire] matteox: lol
[02:02] [IL] Medierra: You have to send us $99.99 for shipping and handling then we'll mail you the prize.
[02:03] [Xfire] matteox: just kidding :-)
[02:03] [Xfire] blu: haha
[02:03] briansullivan: gamefreek0001: This is a question to Brian directly, as I have decided to pursue a career game development, my question is how did u get into this career, and what advice would you give anyone looking into becoming a game designer?
A: I got in the industry by co-founding my own game company (after working for 12 years as an Information System consultant). Not many people can get into the company this way. I think the best way to get into game design is to make a great mod. If you make s
[02:03] [Xfire] matteox: Prizes will be as follows...
[02:03] [Xfire] matteox: 1-3 place wall scroll and game
[02:03] [Xfire] matteox: 4-5 prize game only
[02:04] [Xfire] matteox: 6-7 prize wall scroll only
[02:04] [Xfire] matteox: lol to the UC room
[02:04] [Xfire] matteox: 7th place (and winners please PM me...
[02:04] [Xfire] matteox: .....Lucifer!!
[02:04] <medierra([IL] Medierra) a quitté la salle.>
[02:04] <hulashad([IL] HulaShad) a quitté la salle.>
[02:04] [Xfire] matteox: 6th Place: Sallad
[02:05] [Xfire] matteox: 5th Place: Wootstachris
[02:05] [Xfire] matteox: 4th Place: Ynos
[02:05] [Xfire] matteox: 3rd Place: Ghostey Wohstey
[02:06] [Xfire] matteox: 2nd Place: Lord Rick
[02:06] [Xfire] matteox: 1st Place: Iron Chef Italian
[02:06] [Xfire] Artaxs: Congratulations, guys!

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Titanos
Telkine
Telkine


Inscrit le: 26 Juin 2006
Messages: 635

MessagePosté le: Ven 14 Juil, 2006 15:19    Sujet du message: Répondre en citant
Quand tu regardes dans le détail, y'a vraiment des questions carrement inutiles ... genre vous aimez les pizzas ? je suis dévellopeurs moi aussi, vous avez des conseils ect ?

Bref, ceux qui été selectionné devaient poser en priorité des questions intelligentes sur le jeu, je suis carrément déçu, on apprend, comme d'hab' dans ce genre de manif', pas grand chose ...

Merci à Gorkk qui a sut rester serieux dans ces interventions et pour son report express "saut du lit" MrGreen ! C'est bien vous ?
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Arashi
Centaure


Inscrit le: 04 Juil 2006
Messages: 69

MessagePosté le: Ven 14 Juil, 2006 15:47    Sujet du message: Répondre en citant
j'suis en train de lire, c'est vrai qu'on s'en fout de certaines questions mais merci beaucoup Gorkk pour cette interview Merci Merci Merci

EDIT:
Citation:
Malheureusement j'ai manqué 20mn vers la fin à cause d'un problème de connexion, mais bon.


Saurais-tu où je pourrais voir l'interview complète s'il-te-plaît ? parce que j'ai cherché sur google et rien trouvé, je cherche le reste parce qu'ils ne répondent pas à grand chose qui m'intéresse ^^
en plus les réponses sont vagues: quels sont vos futurs projets (après les patchs) ? et ils répondent qu'ils ne diront rien pour l'instant mais qu'ils bougent déjà sur le prochain projet...
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Neo-Escaflowne
Oiseau maudit


Inscrit le: 14 Juil 2006
Messages: 8

MessagePosté le: Ven 14 Juil, 2006 15:49    Sujet du message: Répondre en citant
Merci pour l'interview. Dommage on n'y apprend pas grand chose, mais il faut bien un début à tout... Merci à toi Gorkk! Good game
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Merit
Eurynome


Inscrit le: 20 Mai 2006
Messages: 247

MessagePosté le: Ven 14 Juil, 2006 16:00    Sujet du message: Répondre en citant
Le pire, c'est que certaines personnes sélectionné ont l'air de se foutre royalement de Titan Quest, vu qu'il ne l'ont même pas encore. Ils auraient au moins pu prendre des gens concernés par le jeu en lui même. Mais bon, je pense que c'est voulu que ce soit comme ça, un chat ou les questions ne sont pas sérieuses, c'est juste histoire de faire parler d'eux, montrer qu'ils sont à 'écoute. Le pire, c'est que parfois y a plusieurs questions, et il ne répond pas aux questions sérieuses, mais aux questions qui nous intéresse franchement pas, du style : qulelles sont les films qui les ont inspiré pour Titan Quest.

En résumé, pour ceux qui ont la flemme de lire l'anglais, on sait que les développeurs préfèrent les donuts au pizza, qu'ils regardent des films de péplum, qu'ils aiment bien jouer à Oblivion, qu'il jouait online y a super longtemps sur des jeux comme ultima online, que leur perso préféré pour jouer à TQ est Guerrier/Terre. Bouh

Ah si ! Un scoop ! IronLore travaille sur un 2e patch ! Non, sérieux ! Oulala, ça c'est du scoop d'enfer. Et même que ce patch est fait pour corriger les bugs. Vous n'auriez jamais deviné, n'est-ce pas ? Laughing (un peu de rééquilibrage est prévu aussi quand même).

Bon, j'ai pas lu jusqu'au bout, car vraiment c'était trop ennuyeux.
Dis Gorrk, tu pourras leur demander qu'ils nous file la recette des donuts stp
LOL

Ok je sors hihi
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Neo-Escaflowne
Oiseau maudit


Inscrit le: 14 Juil 2006
Messages: 8

MessagePosté le: Ven 14 Juil, 2006 16:04    Sujet du message: Répondre en citant
Hum oui cela est bien résumé. Evil or Very Mad
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GreenSnot
Sanglier féroce


Inscrit le: 05 Juil 2006
Messages: 20

MessagePosté le: Ven 14 Juil, 2006 23:23    Sujet du message: Répondre en citant
Merci Gorkk !!

Même si on a pas les réponses existentielle comme "Si rien ne colle au Téflon comment il tien a la poile" c'est sympa d'être au coeur de l'actu !!

Si j'ai bien compris ça a durée une petite heure et demi ...

PS : Beau feu d'artifice dans ma ville (Castres 81) ... pour une fois !!
PPS : OUI je suis Castrais ... et fière de l'être. MrGreen ! C'est bien vous ?
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Gorkk
Titan
Titan


Inscrit le: 13 Avr 2006
Messages: 3298
Localisation: Paris

MessagePosté le: Sam 15 Juil, 2006 2:10    Sujet du message: Répondre en citant
Pour le passage manquant, la transcription complète a été publiée par XFire.

Demain j'essaierai de trouver un peu de temps pour faire une synthèse des informations intéressantes en français Wink (et à première vue ça devrait pas être trop trop long, beaucoup de choses peuvent être coupées là :p)
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