Mammouth a écrit:Il n y a plus que 22% de chance de réaliser une attaque dual wield, puis 10% de réaliser une attaque spécifique dual wield (avec les 3 à la fois, cela fait 30%). L ambidextrie n a vraiment plus aucun intéret, ou ai je manqué quelque chose ? Les dégâts et bonus des 2 armes se cumuleraient ils sur "une seule" arme ?
snow a écrit:Gorkk tu pourrait me dire si il y a des compétences à "éviter" en Défense :?
Sachant que je vais surment faire un perso bien resitant mais avec une bonne dose de dégâts quand même, d'ailleur je sais pas trop quoi prendre en 2e proff, toi avec warfare niveau dégâts tu gères ?
elwe a écrit:je pense qu il y a un critere important aussi a prendre en compte avec les pourcentages faibles c est la vitesse de frappe enfin je pense qu a vitesse elevée on donne pas mal de coup , enfin je me suis pas encore trop penché sur la question mais je pense qu on doit taper en fait plusieurs coups par seconde comme a d2 avec des armes tres rapide a haut level ce qui augmente en fait considérablemennt le taux dans la pratique ...
bon j espere que j ai pas dis trop de conneries
Medierra Lead Gameplay Designer - Iron Lore Entertainment a écrit:Hopefully I can make some sense of this for you...
When you put your first point into DW you have a 12% chance to attack with both hands in the time a normal 1H attack would take. You do not execute two seperate attacks but rather one attack that hits twice - once with right weapon and once with left. It doesn't matter which weapon looks like it is going faster - this has no real effect on overall speed.
The speed of a DW attack is based on the average speed of the two weapons you are wielding. So both weapons affect the speed of the overall attack, not individual swings. If you are dual wielding but do not execute a DW attack, then it is the same as a 1H attack with either right or left hand and it is random which hand swings.
If you max out DW, including the ultimate levels beyond the cap, you will have a 30% chance to dual wield. Each additional DW skill (Hew, Crosscut, Tumult) provides a 3% chance of using that attack at level 1 and a 15% chance of using that attack at the ultimate level. With all DW skills raised to their ultimate level you have a 75% chance to hit with two weapons in the time it takes for a normal singe-weapon attack. Crosscut and Tumult also allow you to hit multiple targets with both right and left weapon. So Crosscut is 4 attacks on 2 enemies and Tumult is 6 attacks against 3 enemies in the time a 1H weapon hits 1 enemy with 1 attack.
The reason we designed dual-wield in this odd fashion is because the class combination system prevented us from having control over the other skills that could be used while dual wielding. Many skills on other tabs add damage to your attack and the effect of this damage is multiplied by the number of attacks you're executing making them very powerful when used with DW. We could have probably come up with a more elegant solution if we had more programmer-time but we had to make due with what we had and this implementation seemed like a good option.
Finally, the ability to hold two weapons is very powerful in itself because both attacks gain the magical bonuses of each weapon. If your left-hand weapons grants +25% damage, all your melee attacks will do +25% damage even if you only single-hit with the opposite hand. So just being able to hold two weapons is pretty powerful because you gain an extra source of weapon modifiers that are difficult to find or don't exist on shields.
Hope this makes some sense.
P.S. The whole chance system for these types of skills was revised since the demo so that they now work more like a real percentage as opposed to just number weights. In the demo when you had a 20 chance to use, it was something like 20 out of 170 because it was implemented in a non-optimal way where the weight for additonal animations was added in but the weight of the defaults remained the same. We put some additional tech time into improving the system so that now the default weights are reduced as the special attack weights are added.
The result is that you start with 50 weight to attack with your right hand and 50 to attack with your left. The game generates a number from 1-100 and if it is below 51 you'll hit with the right hand, if its above 50 you hit with the left. When you add in 12 chance to dual wield it subtracts 6 from right-hand attack and 6 from left-hand attack. Now if the game generates a number from 1-12 you will hit with right and left in a single attack. If it generates a number from 13-57 you will hit with right, if the number is from 58-100 you will hit with left. When you put a point into Hew, it continues to take away from the default right-hand and left-hand attack. So now 1-3 will cause you to use Hew, 4-15 will be a normal dual wield attack, and 16-100 will be either right or left.
Medierra Lead Gameplay Designer - Iron Lore Entertainment a écrit:It appears that you've actually found a bug with the way attack speed is displayed in the character window. When you're dual wielding your attack speed should be the average of both weapon speeds. Now, if you have two weapons that indicate they have a "fast" attack speed, they may not always be exactly the same speed - they can vary by about 5%. However, I tested this in the retail version of the game by equipping two identical weapons and found that the display for attack speed did in-fact go down. I'm pretty sure that your actually attack speed really is the average of the two weapons and does not decrease with dual wielding and that this is only an error with the way speed is displayed in the character window.
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